package org.gpp.proj1.map.combat;

/**
 * 
 * @author Gustavo de Farias
 */
public class ProceduralTexture {
	
	public final String texture;
	
	public final int low;
	public final int optimal;
	public final int high;
	
	/**
	 * @param texture
	 * @param low
	 * @param optimal
	 * @param high
	 */
	public ProceduralTexture(String texture, int low, int optimal, int high) {
		
		this.texture = texture;
		
		this.low = low;
		this.optimal = optimal;
		this.high = high;
	}
	
	/**
	 * @see java.lang.Object#toString()
	 */
	@Override
	public String toString() {
		return "Texture: " + this.texture + " - l: " + this.low + " o: " + this.optimal + " h: " + this.high; 
	}
}